This game contains flashing lights, graphic gore, blood, and violence.
Flickering lights and sudden scares can be disabled in Settings & controls before you enter.
Menu ambience is optional. Game audio follows your sound settings. Headphones recommended.
The house is preparing in the background.
SKEWER GAMES · SHORTY JAM 2026 · INVERTED
SKEWER GAMESSHORTY JAM 2026 · INVERTED
THE HOUSE THAT LEARNS
MIRRORME
Someone left the house awake. Someone else is learning your way home.
Loading the house and preparing lighting…
Starting play captures your mouse. Esc pauses and releases it.
SETTINGS & CONTROLS
BEFORE YOU GO BACK IN
Settings
Adjust the picture, sound and intensity of the house.
Settings are saved on this browser.
THE HOUSE
EINTERACTFFLASHLIGHTTabJOURNALShiftRUNEscPAUSE
YOU FOLLOWED IT.
YOU DIED
The house has not finished with you.
Restart begins a new night. Esc returns to the menu.
WHAT YOU BROUGHT WITH YOU
What you remember
Tab RETURN / Esc PAUSE
THE HOUR THAT DID NOT HAPPEN
The stopped clock
The hands haven't moved. The house is waiting.
A VOICE BETWEEN STATIONS
The kitchen radio
The kitchen walls remember the station. The hands of the clock have
to agree first.
WHAT HER HANDS REMEMBERED
What belongs here?
The diary remembered their places, and the order of her evening.
THE PEOPLE AND TOOLS BEHIND THE HOUSE
Credits & assets
MIRROR ME — developed by Skewer Games. Carlos Dionicio: creative director, script writer and head of development. Original game, procedural furnishings and
sound design, developed with Codex assistance. Synthetic voice
performances are identified below.