PRODUCED BY

SKEWER GAMES

A familiar house. An evening that will not end.

CONTENT WARNING

This game contains flashing lights, graphic gore, blood, and violence.

Flickering lights and sudden scares can be disabled in Settings & controls before you enter.

Menu ambience is optional. Game audio follows your sound settings. Headphones recommended.

The house is preparing in the background.

SKEWER GAMES · SHORTY JAM 2026 · INVERTED

SKEWER GAMES SHORTY JAM 2026 · INVERTED

THE HOUSE THAT LEARNS

MIRRORME

Someone left the house awake.
Someone else is learning your way home.

Loading the house and preparing lighting…

Starting play captures your mouse. Esc pauses and releases it.

SETTINGS & CONTROLS

BEFORE YOU GO BACK IN

Settings

Adjust the picture, sound and intensity of the house.

Picture
Sound & dialogue
Controls & comfort
W A S D / ↑ ↓ ← →
Walk
Shift + movement
Run
Mouse
Look around
E
Interact / pick up
F
Raise / put away flashlight
Tab
Inventory & journal
H
Ask for a hint
Esc
Pause / release mouse

Settings are saved on this browser.

MIRROR ME · MADE BY SKEWERNET

Thank you for entering the house.

Complete sources, licenses and modifications: CREDITS & ASSETS.

DON'T LOOK AWAY.

IT REMEMBERS YOUR HANDS.

WASD WALKShift RUNE INTERACTF FLASHLIGHTTab JOURNALEsc PAUSE
FLASHING LIGHTS · GORE · BLOOD · VIOLENCE
HEADPHONES RECOMMENDED · DESKTOP · 0.8
THE HOUSE
EINTERACT FFLASHLIGHT TabJOURNAL ShiftRUN EscPAUSE

YOU FOLLOWED IT.

YOU DIED

The house has not finished with you.

Restart begins a new night. Esc returns to the menu.

WHAT YOU BROUGHT WITH YOU

What you remember

Tab RETURN   /   Esc PAUSE

THE HOUR THAT DID NOT HAPPEN

The stopped clock

The hands haven't moved. The house is waiting.

:

A VOICE BETWEEN STATIONS

The kitchen radio

The kitchen walls remember the station. The hands of the clock have to agree first.

WHAT HER HANDS REMEMBERED

What belongs here?

The diary remembered their places, and the order of her evening.

THE PEOPLE AND TOOLS BEHIND THE HOUSE

Credits & assets

MIRROR ME by Skewernet. Original game, story, procedural furnishings and sound design, developed with Codex assistance. Synthetic voice performances are identified below.

Full asset register: credits.json. Attributions and licenses. Game description & public credits.