SKEWERNET A SHORTY JAM STORY · INVERTED

THE HOUSE THAT LEARNS

MIRRORME

Someone left the house awake.
Someone else is learning your way home.

Loading the house and preparing lighting…

Enter captures your mouse. Esc pauses and releases it.

SETTINGS & CONTROLS

MAKE YOURSELF COMFORTABLE

Settings

Adjust the picture, sound and intensity of the house.

Picture
Sound & dialogue
Controls & comfort
W A S D / ↑ ↓ ← →
Walk
Mouse
Look around
E
Interact / pick up
F
Raise / put away flashlight
Tab
Inventory & journal
H
Ask for a hint
Esc
Pause / release mouse

Settings are saved on this browser.

MIRROR ME · MADE BY SKEWERNET

Thank you for entering the house.

Complete sources, licenses and modifications: CREDITS & ASSETS.

THE HOUSE
REMEMBERS.

A familiar voice.
An evening you cannot leave.

WASD WalkE InteractF FlashlightTab JournalEsc Pause
GRAPHIC BLOOD & FAMILY VIOLENCE
HEADPHONES RECOMMENDED · DESKTOP · 0.8
THE HOUSE

WHAT YOU BROUGHT WITH YOU

What you remember

TAB · RETURN   /   ESC · PAUSE

THE HOUR THAT DID NOT HAPPEN

The stopped clock

The writing was on the other side of the glass.

:

A VOICE BETWEEN STATIONS

The kitchen radio

The bedside diary kept the station number. The hands of the clock have to agree first.

WHAT HER HANDS REMEMBERED

What belongs here?

The diary remembered their places, and the order of her evening.

THE PEOPLE AND TOOLS BEHIND THE HOUSE

Credits & assets

MIRROR ME by Skewernet. Original game, story, procedural furnishings and sound design, developed with Codex assistance. Synthetic voice performances are identified below.

Full asset register: credits.json. Attributions and licenses. Game description & public credits.